first. equipment
3 types of backpack.
normal,default backpack (if you are low rank)
2 machine guns if you are low skilled :
m60 , rpk
high damage gun ,mostly assault rifle :
g36e, ak47
low recoil gun : famas, m4a1.
default backpack , (csm or higher)
machine gun for supporting
assault rifle for kills.
advanced backpack
always have 1 machine gun in backpack.
2 assault rifles :
low recoil : cx4, m416 ,m4a1 , famas for fast clearing hordes of bots
high damage: ak47 , g36e, aug , m14 .
machine gun : higher damage , lower fire rate ( more damage done with same ammount of ammo)
rpk, m60.
utility backpack
2 machine guns , 2 assault rifles
1 machine gun , 3 assault rifles.
having more than 2 machine guns , is good only for close combat,
time wasting, low accuracy tactics.
assault rifles, ak47 , g36e, m416 , cx4, famas.
these are basic weapons for cabin fever.
other weapons that can be used.
shotguns : aa12,golden punisher(aa12 not tested yet)
explosives: m69 he nade, mines, rpg and law not recommended
pistols: g23 se.
smg : pp19 camo (130 ammo, fast fire rate)
p90, scorpion, mp7 really not recommended.
2nd tactics.
basic combo of players by door are 3,3, 2.
barn doors 2 players,
middle door 3 players( 1 by window)
last door 3 players(1 by window)
round 1-10.
basic combo.
round 11-15
3 guys at last door .
middle door ( 1 middle door, 1 window, 1 downstairs)
barn door (1 window, 1 door)
round 16-20
last door (2 at door , 1 upstairs)
middle door (same as from 11-15)
barn door (as always)
3rd special weapons
magnum :
[b]1s[/b]t used for headshotting blue and white bots
2nd can be used for clearing barn doors absolutely alone.
basically 2nd way is much better, cause then, tactics can be 4,3,1 or 3,4,1.
magnum obtained at round 11, downstairs, lower flour.
m32 : used for clearing big groups of bots in with few shots
rule 1 : never use it at the start of round(many noobs abuse it , and team loses then)
rule 2 be aware it can kill you, never use it close to bots.
tactics use it mostly at the end , or when you are alone .
obtained at round 13 , downstairs.
golden punisher :a shotgun that used for killing blues , and whites.
one or double shot weapon.
damage high
obtained at round 16 , upstairs.
napalm : used for clearing side of opponents.
rule 1 , dont use it at the start of the round,
low kills, long time to recharge
rule 2 think where to use it .(dont aim at house)
obtained at round 18 , upstairs.
minigun : pure ownage weapon.
rule 1 : dont take it if you cant control the recoil of that weapon
rule 2 really fast ammo consumption, dont waste ammo on single normal bots, (white,blues are the best opponents for that)
rule 3 it takes a while to start it up, so be aware before using it.
obtained on round 20 , uptstairs.
dont know what to add more, some guns are still not tested like aa12
3 types of backpack.
normal,default backpack (if you are low rank)
2 machine guns if you are low skilled :
m60 , rpk
high damage gun ,mostly assault rifle :
g36e, ak47
low recoil gun : famas, m4a1.
default backpack , (csm or higher)
machine gun for supporting
assault rifle for kills.
advanced backpack
always have 1 machine gun in backpack.
2 assault rifles :
low recoil : cx4, m416 ,m4a1 , famas for fast clearing hordes of bots
high damage: ak47 , g36e, aug , m14 .
machine gun : higher damage , lower fire rate ( more damage done with same ammount of ammo)
rpk, m60.
utility backpack
2 machine guns , 2 assault rifles
1 machine gun , 3 assault rifles.
having more than 2 machine guns , is good only for close combat,
time wasting, low accuracy tactics.
assault rifles, ak47 , g36e, m416 , cx4, famas.
these are basic weapons for cabin fever.
other weapons that can be used.
shotguns : aa12,golden punisher(aa12 not tested yet)
explosives: m69 he nade, mines, rpg and law not recommended
pistols: g23 se.
smg : pp19 camo (130 ammo, fast fire rate)
p90, scorpion, mp7 really not recommended.
2nd tactics.
basic combo of players by door are 3,3, 2.
barn doors 2 players,
middle door 3 players( 1 by window)
last door 3 players(1 by window)
round 1-10.
basic combo.
round 11-15
3 guys at last door .
middle door ( 1 middle door, 1 window, 1 downstairs)
barn door (1 window, 1 door)
round 16-20
last door (2 at door , 1 upstairs)
middle door (same as from 11-15)
barn door (as always)
3rd special weapons
magnum :
[b]1s[/b]t used for headshotting blue and white bots
2nd can be used for clearing barn doors absolutely alone.
basically 2nd way is much better, cause then, tactics can be 4,3,1 or 3,4,1.
magnum obtained at round 11, downstairs, lower flour.
m32 : used for clearing big groups of bots in with few shots
rule 1 : never use it at the start of round(many noobs abuse it , and team loses then)
rule 2 be aware it can kill you, never use it close to bots.
tactics use it mostly at the end , or when you are alone .
obtained at round 13 , downstairs.
golden punisher :a shotgun that used for killing blues , and whites.
one or double shot weapon.
damage high
obtained at round 16 , upstairs.
napalm : used for clearing side of opponents.
rule 1 , dont use it at the start of the round,
low kills, long time to recharge
rule 2 think where to use it .(dont aim at house)
obtained at round 18 , upstairs.
minigun : pure ownage weapon.
rule 1 : dont take it if you cant control the recoil of that weapon
rule 2 really fast ammo consumption, dont waste ammo on single normal bots, (white,blues are the best opponents for that)
rule 3 it takes a while to start it up, so be aware before using it.
obtained on round 20 , uptstairs.
dont know what to add more, some guns are still not tested like aa12
Last edited by jaunis on Sun May 30, 2010 12:14 pm; edited 2 times in total